Search results for "motion sickness"
showing 10 items of 33 documents
Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction
2019
Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…
Visually induced motion sickness and presence in videogames: The role of sound
2012
Visually induced motion sickness (VIMS) is a well-known phenomenon in virtual environments, simulators, and videogames. We conducted an experiment to analyze the role of sound on the severity of VIMS and the feeling of presence in videogames. Thirty-two subjects first watched a pre-recorded sequence of the game “Mirrors Edge” and then played the game actively. Game-play sound was activated for half of the participants. VIMS was measured via the Simulator Sickness Questionnaire and the Fast Motion Sickness Scale, presence was captured using the Presence Questionnaire. Results showed severe VIMS in all participants during the passive video session, whereas active-play revealed only moderate …
Predictors of visually induced motion sickness in women
2019
Abstract Background Visually induced motion sickness (VIMS) is commonly experienced when visual motion information is in conflict with motion information provided by the vestibular system and/or tactile and kinesthetic senses. According to some studies, women experience higher levels of VIMS than men, whereas other studies do not find this to be the case. Hypothesis This study investigated whether gender differences can be attributed to changes in VIMS-susceptibility due to the menstrual cycle and perceived menstrual pain. We hypothesized that higher perceived menstrual pain correlates positively with VIMS susceptibility. Methods We measured the influence of estimated concentrations of four…
European vestibular experiments on the Spacelab-1 mission: 4. Thresholds of perception of whole-body linear oscillation.
1986
Thresholds for the detection of linear oscillatory motion at 0.3 Hz in the X, Y and Z body axes were determined during the flight of Spacelab-1 and on the ground pre- and post-flight, using the method of limits with a single staircase procedure. Pre-flight, Z axis thresholds (mean 0.077 ms-2) were significantly higher than X and Y thresholds (mean 0.029 ms-2). Measures obtained on three crew members in-flight exhibited thresholds greater, by a factor of 1.5-4.3, than those obtained pre-flight. Post-flight, two crew members had significantly elevated X and Y axis thresholds whereas the other two crew members had lowered thresholds in X, Y and Z axes. In general, thresholds had returned to pr…
The Influence of the feedback control of the hexapod platform of the SAAM dynamic driving simulator on neuromuscular dynamics of the drivers
2012
Multi sensorial cues (visual, auditory, haptic, inertial, vestibular, neuromuscular) [Ang2] play important roles to represent a proper sensation (objectively) and so a perception (subjectively as cognition) in driving simulators. Driving simulator aims at giving the sensation of driving as in a real case. For a similar situation, the driver has to react in the same way as in reality in terms of ‘self motion’. To enable this behavior, the driving simulator must enhance the virtual immersion of the subject in the driving situation. The subject has to perceive the motion of his own body in the virtual scene of the virtual car as he will have in a real car. For that reason, restituting the iner…
Dependence of motion sickness in automobiles on the direction of linear acceleration.
1982
Thirty-eight normal volunteers were tested in an ambulance car while being accelerated in one of the following positions: (1) sitting upright facing forward in the car, (2) lying supine on a stretcher head forward, (3) supine position head backward. Consecutive short periods of negative horizontal acceleration (0.7–0.95 g) were achieved by brisk braking manoeuvres of the car, followed by weak reacceleration (0.15 g). Motion sickness symptoms were observed and recorded after each experiment using a special motion sickness scaling index which was weighted according to the strength of any particular symptom. The results indicate that horizontal linear acceleration in a car, such as experienced…
Motion sickness induced by otolith stimulation is correlated with otolith-induced eye movements
2008
International audience; This article addresses the relationships between motion sickness (MS) and three-dimensional (3D) ocular responses during otolith stimulation. A group of 19 healthy subjects was tested for motion sickness during a 16 min otolith stimulation induced by off-vertical axis rotation (OVAR) (constant velocity 60 degrees /s, frequency 0.16 Hz). For each subject, the MS induced during the session was quantified, and based on this quantification, the subjects were divided into two groups of less susceptible (MS-), and more susceptible (MS+) subjects. The angular eye velocity induced by the otolith stimulation was analyzed in order to identify a possible correlation between sus…
Brightness and contrast do not affect visually induced motion sickness in a passively-flown fixed-base flight simulator
2016
Abstract Background Visually Induced Motion Sickness (VIMS) or simulator sickness is often elicited by a visual stimulus that lacks the appropriate vestibular or proprioceptive feedback. In this study, we chose to investigate the effects of brightness and contrast of the visual scene on VIMS. Hypothesis We hypothesized that visual environments differing in brightness or contrast would differentially induce VIMS. The symptoms of VIMS should be most severe for the combination of high brightness and high contrast and conversely lowest for the low brightness and low contrast condition. Methods 33 healthy subjects were tested in a fixed-base flight simulator. Each subject flew in four consecutiv…
2020
Visually induced motion sickness is an unpleasant but common side-effect of many simulations and VR-applications. We investigated whether an earth-fixed reference frame provided in the simulation is able to reduce motion sickness. To do so, we created a moving starfield that did not contain any indicators of the spatial orientation of the observer. The observer wore a head-mounted display (HTC Vive) and was simulated to move through the randomly oscillating starfield, a time-to-contact task had to be carried out. Two colored stars on collision course with each other had to be spotted, then they disappeared and the time of their collision had to be judged. Eye-movements, task performance, an…
Intra-visual conflict in visually induced motion sickness
2011
Abstract Motion sickness (MS) can be a debilitating side-effect not just of sea travel, but also when immersed in video games or virtual environments (visually induced MS). To explore the impact of visual display parameters on motion sickness, we presented footage taken on an automobile race track to different groups of observers during three experiments. In Experiment 1, one group watched the movie wearing a head-mounted display (HMD) and a second group looked at a large projection screen with unrestricted view. Resolution and visual angle were equated. In contrast to common assumption, the projection screen produced significantly higher motion sickness scores than the HMD. To understand t…